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recursion - Node.js - Maximum call stack size exceeded

When I run my code, Node.js throws a "RangeError: Maximum call stack size exceeded" exception caused by too many recursive calls. I tried to increase Node.js stack size by sudo node --stack-size=16000 app, but Node.js crashes without any error message. When I run this again without sudo, then Node.js prints 'Segmentation fault: 11'. Is there a possibility to solve this without removing my recursive calls?

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You should wrap your recursive function call into a

  • setTimeout,
  • setImmediate or
  • process.nextTick

function to give node.js the chance to clear the stack. If you don't do that and there are many loops without any real async function call or if you do not wait for the callback, your RangeError: Maximum call stack size exceeded will be inevitable.

There are many articles concerning "Potential Async Loop". Here is one.

Now some more example code:

// ANTI-PATTERN
// THIS WILL CRASH

var condition = false, // potential means "maybe never"
    max = 1000000;

function potAsyncLoop( i, resume ) {
    if( i < max ) {
        if( condition ) { 
            someAsyncFunc( function( err, result ) { 
                potAsyncLoop( i+1, callback );
            });
        } else {
            // this will crash after some rounds with
            // "stack exceed", because control is never given back
            // to the browser 
            // -> no GC and browser "dead" ... "VERY BAD"
            potAsyncLoop( i+1, resume ); 
        }
    } else {
        resume();
    }
}
potAsyncLoop( 0, function() {
    // code after the loop
    ...
});

This is right:

var condition = false, // potential means "maybe never"
    max = 1000000;

function potAsyncLoop( i, resume ) {
    if( i < max ) {
        if( condition ) { 
            someAsyncFunc( function( err, result ) { 
                potAsyncLoop( i+1, callback );
            });
        } else {
            // Now the browser gets the chance to clear the stack
            // after every round by getting the control back.
            // Afterwards the loop continues
            setTimeout( function() {
                potAsyncLoop( i+1, resume ); 
            }, 0 );
        }
    } else {
        resume();
    }
}
potAsyncLoop( 0, function() {
    // code after the loop
    ...
});

Now your loop may become too slow, because we loose a little time (one browser roundtrip) per round. But you do not have to call setTimeout in every round. Normally it is o.k. to do it every 1000th time. But this may differ depending on your stack size:

var condition = false, // potential means "maybe never"
    max = 1000000;

function potAsyncLoop( i, resume ) {
    if( i < max ) {
        if( condition ) { 
            someAsyncFunc( function( err, result ) { 
                potAsyncLoop( i+1, callback );
            });
        } else {
            if( i % 1000 === 0 ) {
                setTimeout( function() {
                    potAsyncLoop( i+1, resume ); 
                }, 0 );
            } else {
                potAsyncLoop( i+1, resume ); 
            }
        }
    } else {
        resume();
    }
}
potAsyncLoop( 0, function() {
    // code after the loop
    ...
});

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